To compete with NVIDIA’s Deep Learning Super Sampling – or DLSS for intimates – AMD has been working for a little while on its solution, the FidelityFX Super Resolution (or FSR), A solution that therefore has the excellent taste to no longer be “proprietary.”
A solution still little adopted
NVIDIA launched the first version of its DLSS in early 2019. Since then, two significant developments have already marked the existence of a solution that is itself still young. Each time, this helped boost the adoption of DLSS by developers.
The American is also sparing no effort to ensure that more and more studios support the DLSS, and it is therefore not surprising that today AMD is behind.
Its FSR, just available, is only used in a handful of games, and even though multiple announcements have been made, there is still a lot of work to be done to make the solution as widely adopted as NVIDIA’s.
Open source to speed things up
That’s the whole point of AMD’s latest announcement, which, on one of its developer blogs, states that the source code for its FidelityFX Super Resolution has gone public through MIT’s GPUOpen initiative.
The goal is to make it more accessible to encourage studios to use it. AMD took advantage of this announcement to make two others that go in the same direction. Thus, the games Edge of Eternity, Resident Evil: Village, and Hired Gun will soon be compatible with FSR.
Other games should follow next as AMD works with the studios at the controls. The list is Asterigos, Baldur’s Gate 3, Far Cry 6, Farming Simulator 22, Forspoken, Myst, Swordsman Remake, and Vampire the Masquerade: Blood hunt.
Finally, and this is probably the most interesting, AMD has confirmed its FidelityFX Super Resolution integration with two of the main engines of the moment, the Unreal Engine 4 and Unity. Again, this will significantly facilitate the work of the developers.